Accelerate Lean Startup Learning with Innovation Games®

Accelerate Lean Startup Learning with Innovation Games®

At Lean Startup Machine this past weekend, I was struck by the realization that a well-known facilitation approach in the Product Management and Agile communities, Innovation Games®, can be used to boost insights and learning about customers, their problems, and their needs. Here a quick visual before I motivate the problem: Customer Discovery and Validation [...] Continue reading »
Understanding Innovation Games®

Understanding Innovation Games®

Here is the way one way to see Innovation Games® (Click for hi-res image). The diagram came out out Luke Hohmann’s Innovation Games® Master class in September. In my search for order, I decided there were three main categories of innovation games: Generative - for generating new product ideas Prioritizing - understanding relative priorities of different [...] Continue reading »
Strategies for Effectively Managing Legacy Systems

Strategies for Effectively Managing Legacy Systems

Derek Longmuir presented ThoughtWorks QTB on working with legacy systems. You can see the video and slides on InfoQ. I like the definition given by Michael Feathers: Legacy code is simply code without tests. Legacy Systems have Value. They are usually business critical and feature rich. They may even be stable and reliable (YMMV). Hint: [...] Continue reading »