Subtitle: How we created and played a brand new game all in one day. On Day 2 of DeepAgile, Michael McCollough and Don McGreal got us started on with a game design workshop. From there we used open space to invent and play the game with other attendees. This blog shares what we learned about [...] Continue reading »
Michael McCollough and Don McGreal ran a valuable workshop on how to create your own game. Mike and Don have been creating simple, fun games for years and have noticed an approach they follow. See TastyCupcakes for lots of great games. As a caveat, they outline one particular style of game development - simple games. [...] Continue reading »
Tobias Mayer led a fun and effective session (Agile Playground) at DeepAgile where we played games for building team and collaboration. Movers and Shapers for team dynamics I first played this game with Tobias at Agile 2009 and found it very powerful for teaching the impact of our behaviours on team dynamics. There are three [...] Continue reading »
Lyssa Adkins ran a very practical session at DeepAgile that shared several tools for team formation or for tuning up existing teams. She often uses these right at the project start since team members may know very little about one another - even if they have been working together for years. Here is a run-through [...] Continue reading »
At DeepAgile2010 this past weekend Mike McCollough led a session on Retrospective Games. We played a brand new game called Balloon Madness as an excuse to use several different retrospective formats. The game is in the conference booklet but is not yet posted on TastyCupcakes (check site for lot's of fun Agile learning games). What [...] Continue reading »
At DeepAgile in Boston, I played Yellow Brick Road: Fresh InsightsThrough Peer Coaching. The game was led by it's inventor - Portia Tung who did a great job even with a very large group. If you haven't played this, I suggest you make the time. The game teaches people skills and resources to be effective [...] Continue reading »
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