Agile Training

Hands-on Learning
All of our training is hands-on since people learn best when they are fully engaged. Although we use PowerPoint to share concepts, where ever possible, learning is done in small groups with games, simulations and exercises.
Agile Training
- Agile Kick Start gives a team the minimum they need to get started on Agile by covering key concepts followed by an Agile project simulation. It’s really just a taster course for those who want to dip their toes into Agile. (1 day)
- Agile (Scrum) Core Training provides a broad coverage so that participants understand not only the practices and process of Scrum but also the mind-shift needed to get full benefits. Recommended for teams committed to adopting Scrum. (2-3 days)
- User Stories workshop allows participant to learn about user stories and get hands on experience using them. This is critical for moving from heavy requirements documents to just-in-time requirements. Where possible, we will us real project stories. (1/2 day)
- Agile Estimation & Planning workshop provides understanding and practice with Agile estimation techniques including Planning Poker. This session typically follows after the user story workshop so that teams understand the work ahead for planning. (1/2 day)
- Advanced Simulations are designed to help teams get to that next level of competence and capability. See Learning through Games. (variable lengths)
Lean & Kanban Training
- Kanban 101 gives participants the key principles to evolve their own process. This is a low-disruption approach to improving company processes. See Kanban 101 for information and testimonials. (1 day)
- Kanban Kickstart is Kanban 101 followed by immediately a workshop where you add Kanban to your existing process so that you hit the ground running.(2 days)
- Lean 101 provides the basic lean concepts that can accelerate team problem solving skills. Topics include Value Stream Mapping, Waste, Root-Cause Analysis, A3 Problem Solving Technique (1 day)
Other Training
- Agile Product Management (Product Owner) workshop is for Product Managers, Product Owners, and Managers to understand effective ways of engaging with their customers and stakeholders. Part of the training is described by Biggest Bang for the Buck: Strategies to Organize and Prioritize your Backlog. Depending on available time, we may also cover Innovation Games®. (2 days)
- Technical Practices workshop is for developers to learn and practice the technical skills needed for sustainable development: Test-Driven-Development (TDD) and refactoring. (2 days)
- Serious Games workshop is a chance for managers, Scrum Masters, and coaches to learn games and simulations to teach key concepts. See Serious Games for information and testimonials. (1 day)
- High Performance Teams workshop takes a team from it’s current capability to a higher level using techniques from Improv, Theatre, and Lego® Strategic Play®. (1 day)
What People have to say about Training
Agile/Scrum/Kanban Essentials
- “Eye-opening, Interesting, High-Energy I liked the high energy and the interactive exercises.” – John Boguslawski, Associate, Software Development
- “Insightful, Useful, Helpful I like how the instructor maximized allotted time and appreciated lots of team focused exercises.” – Jay Mendiola, Sr. Developer
- “Effective, Straight to the Point, Interactive I liked the exercises! Hands on, in my opinion, is the most effective method.” – Haitham Kaloub, Associate, Software Development
Kanban 101
- “Engaging, Practical, Fundamental I liked the flow from concepts to games/practice; moved quickly; teamwork/collaborative learning.” – Alex Zeldin, Manager Planning and Business Solutions
- “Interactive, Informative, Practical A very lively workshop – you could feel the experience the trainers have! Thanks a lot.” – Hedi Buchner, ScrumMaster and coach
- “Engaging, Fun, Self-discovery High energy personalities in delivery; not sitting all day and mixing the groups up” – Colin Bowern, Technology Coach and Solutions Architect
Product Owner Training
- “Fun, Insightful, Will Recommend. I liked the new tools I learned.” – Tiffany Minami, Business Analyst
- “Active, Thoughtful, Interesting. I liked the topic and pace as well as Michael’s command of the topic.” – Kathy Johanson, Purchasing Operations Manger
- “Prioritized, Dynamic, Engaging. Not focussing on powerpoint kept the team interested and engaged. I liked all movement and action activities.” – Ruth Ciamarra, Program Manager
- “Agile, Collaborative, Iterative. I liked the thought provoking exercises.” – John Myers, Group Business Systems Manager
Agile Games Workshop
- “Fun, Engaging, Educational I liked the split from play to how to facilitate; the mixture of games and game lengths; the flexibility to adapt to the needs of the group” – Sarah, Coach
- “Engaging, Fun, Insightful I liked talking about different roles; it was laid back and fun; good energy and inspiring. – Nick Faulkner, Team Lead
- “Fun, Insightful, Amazing We adjusted as we moved through the day and we took longer where there was value” – Alex Aitken, Consultant
Test-Driven Development (TDD) Training
- “Informative, Practical, Timely I liked the hands-on exercises, the variety of topics and how the course included a lot of interaction. ” – Sean, Senior Technical Analyst
- “Fun, Practical, Informative I liked the practical part. We actually pair up and try to write a small program from Design to test to coding.” – Yanny Wan, Developer
- “I like that there were a lot of interactions between instructors and students as well as the mix of discussions and exercises.” – Vladimir Finkelshtein, Senior Technical Analyst






